Regulations and rules
of the World Championship 2010
coordination and interrelation maintenance between the executor, organizers,
judges and technical managers of tournaments.
system engineering of tournaments and a toss-up; controlling
tour deadlines; summarizing of rounds and tournaments; the notification
to participants and judges about competition news by e-mail; granting to
organizers of the information for the publication on their sites and forums;
creation of networks Hamachi; the help to participants of tournament
(consultation, solving of the time mismatch
problems and debug in game); decision-making concerning a failure of
terms of round by players etc.
Heroescommunity forum (e-mail: email@example.com);
HeroesLeague forum (e-mail: lordZezuk@list.ru);
HeroesWorld forum (e-mail: firstname.lastname@example.org);
Archangelcastle froum (e-mail: email@example.com).
functions: discussion of organizational questions of tournament with the
executor; representation of player’s interests of their sites and forums in
tournaments; the publication of the information given by the executor at a
forum of the resource.
HeroesLeague (e-mail: firstname.lastname@example.org);
HeroesWorld (e-mail: email@example.com).
Judges functions: Functions of judges: the
permission of difficult game situations (check saves, acceptance solution in
disputable situations) and consideration of appeals.
Decisions of judges during
carrying out of tournaments are not subject to contest.
managers functions: technical control of sites work.
and tech sponsors:
Tournament of Honor (www.toheroes.com)
Info and tech
sponsors functions: publication of the tournament news and important info,
supporting all necessary software and website, mailboxes support.
Game version — Heroes IV
Equilibris 3.51. Any other game modifications are prohibited.
software: Hamachi, GameSpy or direct TCP/IP connect. All players have to log
into according hamachi network or gamespy to give all referees an universal
ability to connect to each player or control each player activity.
It is recommended to use ICQ or MSN to communicate to each other
(forum messages or e-mail will have less importance against instant messengers
if any argue is present).
Games of World Championship 2010 will be played on the maps which
have been selected by players at the organization «World Championship 2009
World Championship 2010 has structure
classical Playoff. Dimension of a grid depends on quantity of the registered
TOURNAMENT SERIES SCHEDULE
17th: opening of the registration of championship.
December, 22th: publication
of the material of the championship (regulations, maps, the software).
January, 02nd: closing of
the registration, publication of the results of toss-up.
January, 03rd: the championship start.
First player (in the
pair, hosting player) is responsible for the game. First player should notify
referees about opponent’s absence (not less than 5 days until current round
ends). Host player will get technical lose if there was no notifications and
explanations about broken game. Also host can get tech lose for modified maps
using or maps, that doesn’t exist in tournament maps set. Such maps can be used
only after referee’s permission (all gameplay advances should be discussed with
referees). If any difficult situation present, then referees have to solve it
(using voting if there is no unanimous decision).
Rules of competitions of
«World Championship 2009 tournament series» are used at the organization.
- Game version
is НoММ4: Equilibris 3.51.
- The tournament games are playing by means of program Hamachi
in networks, which created by the executor at the moment of start of
All questions on the tournament organization you
can send to the executor of tournaments:
CTPAHHuK (e-mail: firstname.lastname@example.org).
All games questions resolve judges of
Camoes (e-mail: email@example.com);
DJN (e-mail: firstname.lastname@example.org);
Shnurov (e-mail: email@example.com);
Zybr (e-mail: firstname.lastname@example.org).
Criterion of making playoff:
5.1. By a rating of the World
5.2. By titles of information sponsors;
5.3. By the countries of participants;
5.4. By an alphabetic order.
Email notification will be sent to each player
before next round starts (using registration email).
- Host player should plan a game with his or her opponent. Host
player should contact referees if his or her opponent is not available.
Each game result should be reported to the tournament
executor CTPAHHuK via e-mail. Report syntax is:
[First player nickname] ([alignment]) [def/lose] [Second player nickname]
([alignment]) — [map name], [last game day in the following format «month week
CMEPTb (Haven) def. ANL (Asylum) — Circle of Life, 125.
Map selecting and getting started:
Spot (Expert, 8 min)
- Power and
Reason (Expert, 8 min)
- Circle of
life (Expert, 8 min)
- Eldorado (Expert, 6 min)
- Bizarro (Advanced, 8 min);
- Heart of
the Winter (Expert, 6 min)
- Iron Man (Expert, 8 min);
- Spleen (Expert, 8 min);
- Showdown (Advance, 6 min);
(Expert, 8 min).
recommended to use following settings. But these settings could be changed if
both opponents agreed. It is prohibited to use modified map copies. Host player
will get tech lose for that.
- Upper players in playoff pair is the first player and he or
she will be the host. If this player isn't able to host then he or she
has to inform referees before the championship starts.
- Map for the game should be selected using following way: both
players strike out maps from the full map list one by one until only one
map remains (map for your game). First player begins striking.
Opponents have to decide about game settings
after map selecting (timelimit, guards type and game difficulty). If there is
no agreement in players opinion then common settings should be used (p. 2.1).
After that second player chooses starting position (color).
- Any player can play for random alignment instead of choosing.
First player should say if he will play for random alignment or not (second
player after that). If one player chooses random and second chooses
custom alignment then player, who uses random strikes out two of allowed
alignments for other player. Opponent has to choose alignment from the
- If both players choose to play for custom alignments then
striking should be performed by the following way: second player begins
striking from all alignments for both players (12 alignments, if 6
alignments are allowed on a map). Then both players strike out alignments
until only one will remain for each player. Striking consecution is:
1-2-2-…-2-1 (this means second player strikes one alignment, then first —
2 and so on). Check image below to examine how should it go.
- First player should create game (using gamespy, hamachi or
direct connect) will following settings:
- map —
the chosen during map striking;
protect save files — «yes»
- guards type
and difficulty — custom (if there was an agreement) or common from map
- Host player starts a game after his or her opponent joins and
both players set their alignments.
- There are
some traditional chat messages (F2 button will open chat window):
«in» — obligatory message for guest player after
successful joining the game.
«restart» — obligatory message when asking for
«k» — shorten «ok» — obligatory answer for
«in» or «restart».
«s» — shorten «sent» — obligatory message when
pressed end turn button.
«r» — shorten «received» — optional message
about turn receiving (better say first two times to check connection).
- Both players can take restart until the first turn ends
(pressing end turn button is the and of turn, you cannot restart after
that). You have to write «restart» in a game chat and wait for an answer.
Then host should create game with the same settings.
- Standart victory conditions are enabled (losing all towns and
armies or losing all towns for 3 days means defeat).
- Bugs using is prohibited. If you don't know if any action is a
bug or not then ask referee for help. Any player will get technical
defeat after bugs using.
- Any long game
could be stopped by the referee. In this case final battle should be
destined and played.
- It is
prohibited to play too long battles (battles, which severely increase
overall game length). Any player can send a complaint to any referee for
a lot of opponent's delays. Such compliant should contain saves. For
example: 1 sprite vs. 100 ogres, such battles will be won anyway but too
ATTENTION: This rule doesn't concern of player vs. player battles.
- There could be a stalemate situation during player vs. player
battles. For example: 10 imps vs. 100 zombies. Nobody can win such
battle. Then attacker should retreat or surrender. If Shackles of War is
present then this battle should be finished in autocombat mode.
- It's strongly recommended to make every day saves to have
arguments if any questions will follow.
- Also it is desirable for the attacking player to do saves in
fights with the contender to avoid the disputable situations of
THE TOURNAMENT PURPOSE
Tournament purpose is definition of the strongest player Heroes
of might and magic 4.
Confirmed by Oxygen
Approved by Abusoleira,
LordZezuk, Lu41k, M8mat
Created by CTPAHHuK